Course Project 03

Team industry VR product experience with collaboration and direction from RYOT Studios and Verizon Media 5G Lab.

PROJECT TIMELINE: 3 weeks
KEY ACTIVITIES: VR interactive product experience for Oculus Quest using a portal system throughout the user experience.

LEARNING OBJECTIVES:

  • Team collaboration and asset creation in a short amount of time.

  • Oculus Quest build and run project testing.

  • Pitch deck design and presentation to key stakeholders.

CONCEPT:

Our team project focused on the beauty industry and how the pandemic has affected in-store activity. Trying on makeup at retail level, does not appeal to all but is convenient when you are wanting to try out a new eyeshadow, blush or lipstick.

*We chose to brand this project as Sephora and use some of their branded items for concept and placement only.

GOALS:

1. Next level makeup try-on with a virtual mirror

2. Order online curbside delivery pickup

3. Create a familiar environment in a VR space to get back to normal self-care routines.

 

Welcome to the Sephora virtual holiday pop-up shop.

 
 

INTERACTIONS:

1. Grabbable object to use as a portal opener into the next scene.

2. Vending machine as mirror try on.

3. UI canvas system

Results:

This project was fun to work on as a team especially in a very short amount of time.

  • Learning how to use shaders in Unity.

  • Using Lens Studio to create video.

  • Adding a transparent video to Unity was not an easy process.

  • Exploring Sprite animation as a video and seeing the difference between loading times.

  • Using multiple cameras in the scene.

  • Creating a portal system that was consistent throughout and not used by a teleport anchor system (3D object on ground).

Things to re-visit : animation to open the portal similar to Dr. Strange (Marvel) and adding an animation to end the scene with the vending machine and sleigh of gifts.

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